Dev Blog

Unique Item Design

Hello Travelers of Eterra! My name is Mitchell and I’m the lead on unique item design. I’ve also designed the crafting system and generally worked on a bit of everything in our code. One of my favorite parts of RPGs (ARPGs in particular) is figuring out how unique items can interact with other systems, so creating unique items that have interesting interactions with the systems of Last Epoch is something I’ve really focused on.
The goal of unique items is to give players more interesting c...
Posted By Mitch on January 28, 2018
Patch Notes

Pre-Alpha 0.4.3 Patch Notes

This release is a big one! Lots of visual updates have the demo looking better than ever, our unique Passive Grid system has been implemented, along with a level overhaul and lots of bug fixes and improvements!
Changes
Visuals
Added post-processing: lighting levels, ambient occlusion, bloom, color grading
Added in Sergey's new enemy health bar and skill panel
Different zones now have different loading screen splashes
Added tutorial tooltips to the skill and passive screens, like the o...
Posted By Hackaloken on January 27, 2018
Dev Blog

Let's talk about dialogue

Note: This topic is very old. While many of the sentiments remain the same, the information is out of date.
The primary reason to have dialogue in a game is to tell a story. Video games use a lot more than just dialogue to tell stories. I'm going to talk a little bit about how we present dialogue to the players in order to tell a story.
Dialogue systems in games typically get broken down into two main categories, branching and non-branching dialogue. Non-branching dialogue is typically ...
Posted By EHG_Mike on January 21, 2018
Patch Notes

Pre-Alpha 0.4.2 Patch Notes

Changes
UI
Changed the camera so the player is slightly further up the screen, which should improve visibility while working downwards
The respawn screen now shows which ability and enemy you were killed by
The skill selection screen now shows locked abilities with their level requirements
Ability tooltips now display the ability's tags
Items
Added seven new unique items
Added new item affixes
Tenacity: Resuistance to stuns. Spawns on most items
Increased Health: Suffix that c...
Posted By Hackaloken on January 15, 2018
News

Kickstarter Date Set For April 17, 2018!

We're excited to announce that the Kickstarter date is now set and the Last Epoch team is full steam ahead. We would very much appreciate your help in spreading the word and your backing when our Kickstarter launches. Thank you all for your amazing support!
Posted By moxjet200 on January 14, 2018
Patch Notes

Pre-Alpha 0.4.1 Patch Notes

Changes
UI
Added a new inventory panel
Added a new crafting panel
Updated quests panel to new style
Added a basic overlay map, toggled with the tab key
Minimap shape can be toggled with the [ key
Added tooltips to crafting panel
Added tooltip descriptions for non-equipment items
Changed locations of levels on the world map
Updated tooltips for armor
Items
Added support for unique items as well as the first unique, Decayed Skull
Item affixes can now be restricted to parti...
Posted By Hackaloken on January 11, 2018
Patch Notes

Pre-Alpha 0.4 Patch Notes

Changes
Crafting
Implemented basic crafting
Shattering stones and shards implemented
Items can be shattered into shards
Shards can be added to items
Items can fracture when shards are added
Read our wiki for an explanation: lastepoch.gamepedia.com/Crafting
Added an entirely new action bar! (UI at the bottom left)
Skill charges display as dots on the action bar instead of numbers on the skill icon
Added new item tooltips, with support for comparing an item to what is curren...
Posted By Hackaloken on January 9, 2018