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Empathica's Void Knight "No Crit" Hybrid Rive Build Guide

Posted by breakerfall on April 17, 2024
Last updated on April 17, 2024

Overview

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Two-handed Rive isn't dead yet! In testing the build I managed to get level 100 in Hardcore and it felt very comfortable all the way to 500 Corruption. It is Controller Friendly as well. This is a budget and simplicity focused build, and is at most A or B tier when it comes to corruption pushing as is. However, being a Void Knight offers an easy switch to the ability to invest heavily. The basic idea of the build is using Foe Cleaver 1/1 , Apathy's Maw and Focused Strike 1/1 to capitalize on the ability to not worry about PrefixCritical Strike Chance or PrefixMelee Critical Strike Chance. This results in a lot of flexibility during the leveling and gearing process.

The inherent properties of Rive force us to split damage but the build still performs very well whether you want to focus PrefixPhysical Damage or PrefixVoid Damage, Ward retention is achieved through Frostbite Shackles and of course ward generation is done with Healing Hands and Divine Barrier 1/1 along with a low tier PrefixExperimental Ward per Missing Health mod. This can be crafted deterministically onto a pair of exalted gloves for very low cost using the Tunklabs insight calculator.

If you have any questions not answered by the guide you can find me on the official Last Epoch discord as Empathica.

Pros & Cons

Pros

Budget friendly

Controller friendly

Hardcore viable from campaign to 500c+

Limited reliance on meta items

Easy Campaign

EXTREMELY flexible

Cons

Slow without investment in PrefixExperimental Haste Effect

Is not falconer or warlock

Lower ceiling than min-maxed crit

Melee

Uses Frostbite Shackles

Gameplay / Mechanics

The core of the build is simple. We use Rive as a main source of damage because of the immense power given by some of its key nodes. Focused Strike 1/1 is expensive in terms of point investment, but the freedom it gives us in gearing is not within my mathematical ability to give you a value for. Flame Drinker's Blade 1/1 may seem slightly counterintuitive while using Apathy's Maw but given that we will have large amounts of PrefixMelee Physical Damage no matter what and that it scales infinitely I would be remiss in not using it here. Foe Cleaver 1/1 is what makes Two-Handed Rive so special. Doubling damage values and ailments like Ignite and Shred Armour makes lots of Two-Handed weapons viable for Rive when they would otherwise underperform. The attack pattern is also simple.

Mapping

Void Cleave into a pack, auto triggering Abyssal Echoes. If something lives longer than your Volatile Reversal window (the Void Rifts it releases stack so you want to be in a position where both would hit and you're not out of attack range) lay it on and finish the job. Healing Hands provides extra on hit ailment stacks, ward, and having it on our hotbar allows us to generate ward without something to hit.

Bossing

Ideally you want to know as much of a boss's pattern as possible to maximize your attack windows. Cast Abyssal Echoes manually when you can, weaving it between attacks. On controller Void Cleave will always go the same distance so be sure Volatile Reversal is off cooldown so you can snap back if you want to use it to debuff or activate a mod like PrefixExperimental Frenzy Effect. Otherwise, Volatile Reversal as often as possible to maintain the buffs/debuffs.

For Controller Players

Void Cleave always going a set distance can cause some issues in later corruption because positioning will not be as precise. Lunge,Smite and Rahyeh's Chariot 1/1 all come with their own issues and make the build feel slower, but all come with their own advantages as well. Lunge also has the unfortunate issue of getting stuck on nothing occasionally, so I tend to avoid it for hardcore.

Skills

Passives

Stat Priorities

Equipment

For softcore players, SuffixCold Resistance should be prioritized over SuffixHealth once you swap over to ward. You get no ward benefit out of adding health, it's simply a cushion for one-hits and is a big advantage over low-life set ups. Transitioning out of life into ward has been a continuous process for me as I slowly lower my health pool in exchange for boosting PrefixIncreased Healing Effectiveness and SuffixCold Resistance.

Weapon

Apathy's Maw offers an extremely robust set of offense and defense stats but is by no means required.A Great Cutlass,Odachi,Orbit Cleaver,or Obsidian Axe would serve very well for a long time with the right stats and can definitely outshine an Apathy's Maw without LP. A "good" weapon for Rive can take a lot of different forms especially before you swap to using ward. Prior to being able to use Citadel Boots and Leonine Greathelm you will want SuffixReduced Bonus Damage Taken from Critical Strikes but also be able to utilize any combination of SuffixChance to Shred Armour on Hit, SuffixChance to Ignite on Hit, PrefixMelee Physical Damage, PrefixMelee Attack Speed and PrefixPhysical Damage. Unfortunately the stuff that makes PrefixVoid Damage worthwhile doesn't really start synergizing until pretty late in the game.

Armor

Titan Heart and Champion Regalia offer solid bases for LP or crafting for endgame. While Titan Heart is fantastic at 0 LP it will eventually be outclassed by a good exalted. Playing Whack-A-Mole trying to get a good stat onto 1lp might not even be worth it. I usually end up with a Solarum Plate along the lines of Solarum Plate due to the difficulty of obtaining the other 2 but I am always looking.

Rings

A Sunwreath with LP also works well but doesn't provide much benefit without the slam. A Siphon of Anguish is a little bit redundant because of 100% Doom chance from Apathy's Maw but CoF players coming from leveling will likely have one slammed pretty good before dropping the Apathy's Maw

Boots

Citadel Boots are the endgame goal, so use whatever's available before then. If you are eager to start your ward career 0lp Last Steps of the Living offer a solid beginning option with SuffixCold Resistance or PrefixExperimental Frenzy Effect doing a lot of work for 1lp.

Gloves

Frostbite Shackles with T1 or T2 PrefixExperimental Ward per Missing Health are the perfect 1 step solution to retention and conversion for Healing Hands. Before that a Swaddling of the Erased provides a lot of generic benefits and any gloves with PrefixMelee Attack Speed can round out both defense and offense.

Helmet

A Leonine Greathelm pairs well with Citadel Boots and provides tons of SuffixArmor and Reduced Bonus Damage from Crits from its implicit. It even rolls high enough to cap it with a extra t2 affix and free your boot slot. PrefixLevel of Healing Hands takes priority but is very expensive, t5 is alright. PrefixLevel of Anomaly is also great because it will boost your buff or debuff capabilities significantly along with PrefixVoid Damage.

Belt

Shattered Chains with LP is a lofty goal to set but is very rare so Spidersilk Sash and Praetorian Belt both work well in the interim with a helping of SuffixCold Resistance and SuffixHealth

Relic

A Code of an Erased Sentinel works so well it's one of the more expensive items on the list. Argent Crest works well for ward purposes and a Soulfire helps early to generate Flame Drinker's Blade 1/1 stacks through Healing Hands and Divine Bolt hits.

Blessings

You may want to take Grand Resolve of Humanity in place of Body of Obsidian before you have ward.

Timeline
Blessings
The Black Sun

Any

Ending the Storm
Spirits of Fire
Fall of the Outcasts
Blood, Frost, and Death
Fall of the Empire

Any

The Last Ruin

Build Variants

Leveling

Early game is less flexible than late game if you want to really breeze through it, this is what I've found as best practice after numerous runs through the campaign. Rive is very good for key skipping through dungeons at a reasonable pace even if you are self finding equipment.

You can start using Rive at level 5 when you get it. Take Sever 1/3 and immediately path to Foe Cleaver 1/1 (should be around level 11). 3 points in Bound Weapon 3/4 might seem like a waste but Foe Cleaver 1/1 is well worth it and eventually Scrap Metal 1/1 will convert these into damage and armor. Next path to Focused Strike 1/1 which should come online around 31, if you don't have any skill increases. +1 from PrefixLevel of Rive or Thorn Slinger helps lower the level requirement by a lot. After that go for Flame Drinker's Blade 1/1 and Savagery 3/3.

Early levels will be a breeze if you max Fearless 8/8 first and put some SuffixHealth Regen Per Second on your equipment. Then Armour Clad 5/5, Valiant Charge 3/5 and Time and Faith 4/5 for 20 total points in sentinel. After that, Defiance 5/8 so you can pick up and slot Healing Hands, which increases survivability by a lot without worrying about leech. After this, 5 into Abyssal Endurance 5/10 to pick up Volatile Reversal.

After you have these main skills it is a lot more flexible, and this leveling template can even be used for Forge guard or Paladin. Even as Void Knight, it can be worth to start with more points in paladin or forge guard for the immediate benefits because respec'ing is so easy.

Example Builds

For Hardcore Players

The main consideration for hardcore is making sure you have SuffixReduced Bonus Damage Taken from Critical Strikes on your weapon before attempting soulfire bastion at early levels (very reasonable to do from level 28 onward), and maybe even lightless arbor. I very reliably can get through T1 Soulfire in rare gear if I focus on SuffixNecrotic Resistance, SuffixPhysical Resistance and around 700 health to start. I go from 28-44 very quickly there.

Endgame

Endgame mostly consists of looking for a decent weapon to get you through monoliths. Refer to the equipment section and filter for what to look for. You want close to 100% SuffixReduced Bonus Damage Taken from Critical Strikes for starting empowered, along with stats similar to the level 67 build variant. Nothing in unempowered is particularly dangerous if you are hitting those checkpoints for your stats. Standing too long in Lagon's beam (ending the storm) or Gaspar's tri-beam (The Last Ruin) is dangerous as always. MG players can swap to ward fairly quickly with the budget ward build variant.

For Hardcore Players

You want to path to Hammer and Anvil 5/5 ASAP after getting Volatile Reversal. I kept the build as life until 400c or so because I was worried about being caught off guard with low ward. I think someone who is on the ball doesn't have to worry as much as I do, because I actually did die to a spire shot on one toon because I was chilling on idle ward while looting so there's the caveat.

Loot Filter

Filter Here

A basic leveling and early endgame filter. Everything shown should be worth at least considering, though this will be less true as the game goes on.

Late game filter will be added soon.

FAQ

Q: When do I swap to a ward build?

This will vary for softcore and hardcore players, but as soon as you have basic Frostbite Shackles and Last Steps of the Living and around 150% ward retention and PrefixIncreased Healing Effectiveness you can reasonably get going using the budget ward build variant as a template.

Q: Rive doesn't have a void tag?

While this is true, skills have a very low base damage and rive specifically has both generic damage and void multipliers on the skill tree.

Video

Changelog

  • Build guide was published

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